AI Insights · Timothy · October 2024
Top 5 Otome Games Performance in Ecuador, Q3 2024
Explore the Q3 2024 trends in downloads, revenue, and active users for the top five Otome games in Ecuador, as tracked by Sensor Tower.
In the third quarter of 2024, Otome games on a unified platform in Ecuador experienced varied performance trends across downloads, revenue, and active users, according to data from Sensor Tower.
Love and Deepspace showed a diverse pattern in its metrics. Revenue experienced fluctuations, peaking at $483 in early August and dropping to $168 by mid-September. Downloads saw a high of approximately 1.1K in mid-August, followed by a decline to 163 at the end of September. The weekly active users for this app ranged from 401 to 1.6K, with a noticeable peak in mid-August.
My Candy Love - Otome game had modest revenue growth, notably reaching $254 in late August. The app's downloads remained relatively low, with a slight increase to 53 in mid-September before falling to 5 by the end of the quarter. Weekly active users showed a downward trend from 759 to 506 over the quarter.
Tears of Themis experienced limited activity, with revenue peaking at $85 in early July and no downloads recorded for several weeks. The game had minimal user engagement, with no active users reported during the quarter.
IkemenSengoku Otome Anime Game maintained a consistent revenue stream, averaging around $14 throughout the quarter. However, the app did not register any downloads or active users, indicating a stable but stagnant user base.
Obey Me! - Anime Otome Sim - showed a slight increase in revenue, peaking at $38 in late September. The downloads remained minimal, with a brief peak of 8 in mid-September. Active users experienced a gradual decrease from 87 to 59 over the quarter.
For more insights into the performance of these apps, you can explore detailed analytics on Sensor Tower.